![]() ![]() One of the things I love about that game and this one is the control scheme.whole thing can be controlled from my mouse after setting up a custom button or three. Gets immunity to critical hits and a slightly higher AC than the RDD, but a bit weaker. High enough caster level to avoid all the dispels other than Mordenkainen's Disjunction. As much as I love DA:O, I have played it to death. Crazy offense, better than average defense, gets to max all the major skills. Thank you I may well give the WoA a try once I have finished the campaign as this seems to be the only game of this type that gives me replayability with different stories. ![]() If anyone is curious (STR 8 - DEX 17 - CON 6 - INT 19 - WIS 8 - CHR 14) A Wizard / Druid could cast Extended Tensers Transformation (only where the PnP version. My current character has poimts in DEX, rather than STR, so I am switching between bow/crossbow depending on what ammo I have picked up. Neverwinter Nights), both by age and seniority. The melee mage build.that really tempted me to restart as it does sound fun. Incorporating the different approaches that have been suggested has made my Wizard simply terrifying already :D I am also being quite liberal with potions which helps a lot. Your shapes will have some innate feats anyway. On the spell side of things they cover defense and offense. In general, I recommend you ignore str, dex, and con and their associated feats. Alternatively an Elf Druid might just go for bows instead and send arrows at enemies. I play my RPGs very slowly and so have only reached level 6 so far. The only things that carry over are things from feats, most class abilities, castable buffs (which is why wizards are great for this type of build) and the 3 mental abilities (int, wis, cha). ![]() Really helpful suggestions and ideas here. ![]()
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